Rules

How to Play Sapo

Sapo has no single official rulebook, so this page does two things: it gives you a clean set of rules you can play tonight, and it shows exactly where the real written reglamentos disagree — so you know which arguments at the table are legitimate.

The rules in 60 seconds

Stand about three metres from the table. Throw ten metal fichas, one at a time, underarm. Every hole scores; the toad's mouth scores the most. Only fichas that fully drop through a hole count. Highest total after the agreed number of rounds wins. Land the mouth and shout ¡SAPO!

Everything below is detail, disagreement and technique. The paragraph above is enough to play tonight.

Before the first throw, agree four things

1. The distance. 2. How many fichas per turn. 3. The point values, especially the mouth. 4. Whether landing the mouth ends the round or just scores. Sapo has no continental governing body, so these are genuinely open — and settling them after a good throw is how friendships end.

What you need

  • A sapo table. A waist-high wooden cabinet with a holed top, a cast metal toad at the centre with its mouth open, and numbered cajetines — drawers — underneath that catch the fichas.
  • Fichas. Flat metal discs, also called tejos, petacos or palets. Traditionally bronze, brass or cast iron: about 3–4 cm across, 0.5–0.7 cm thick, 30–60 g. Documented
  • A line. Chalk, tape, a stick, a crack in the patio tiles. It just has to be agreed and visible.

A full traditional board also has a molino (a spinning mill), two puentes (bridges), and flip-traps on the front edge. Simpler boards are just the toad and a grid of holes, and they play fine.

Setting up: the table and the line

Documented dimensions from real rulebooks
SourceBoardHeightDistanceFichas
Castilla y León federation (Spain) Documented50 × 50 cm80–90 cmVaries by category; 7 × 2 m lane10 petacos, ~38 mm, ~60 g
French intangible heritage record Documented45 × 50 cm panel, 12 holes80–90 cm3–3.5 m adults / 2–2.5 m children10 palets, ~38 × 7 mm
Argentine reglamento DocumentedTable with vieja and two molinetes—3 m line, inside a 4 m box12 tejos per round
Common informal play Widely toldWhatever you haveWaist height~3–4.5 m10

Put the table on level ground with a wall or a fence behind it — a missed ficha travels, and brass on a tiled floor is loud. Give yourself two metres of clear width. Levelling the table matters more than people think: a tilted board sends everything to one side and everybody blames their wrist.

How a turn works

  1. Decide throwing order. In a friendly game, whoever lost last goes first.
  2. The player stands behind the line — not on it.
  3. They throw their fichas one at a time, underarm. Overarm throwing is possible but frowned on: it bounces the ficha off the board and it can dent the table.
  4. Fichas that miss or bounce off the table are collected and count for nothing.
  5. When the turn ends, pull out the cajetines and count. The drawers make the score self-evident, which is the whole reason they exist.
  6. Play passes to the next player. A full pass around all players is a round.

Scoring: what each hole is worth

There is no universal point scale. There are, however, real published ones, and they agree on the shape even when they disagree on the numbers: the mouth is worth roughly ten times an ordinary hole, the mechanisms (molino, puentes) sit in between, and the corners are worth the least.

Published scoring scales
TargetCastilla y León (Spain) DocumentedTypical Peruvian / Bolivian table Widely toldOur digital board
Boca del sapo (mouth)50Highest value; often takes the pot10,000
Molino (spinning mill)25Second highest5,000
Puentes (bridges)10 eachMid3,000
Ranuras (ordinary holes)5 eachLow, scaled by distance from the toad1,000–2,000
Cajetines / flip-traps—Low, or a penalty on some tables1,000
Miss000

The common Peruvian principle is simple and worth stating: the closer the hole is to the toad, the more it is worth. If your table has no printed numbers, that rule will get you a fair scale in thirty seconds.

Does the mouth end the round?

On many tables, yes — and traditionally it takes the whole stake. Widely told In tournament-style scoring it simply awards its points and play continues. Both are legitimate; pick one before you start.

How you win

  • Fixed rounds. Agree a number of rounds — three is common — and the highest cumulative total wins. This is what our digital Quick Match uses.
  • Target score. Play until someone reaches or passes an agreed total. Ties go to a playoff round.
  • The mouth takes all. The traditional wagering form: the first sapo ends the game and takes the pot.

Fouls and the arguments they cause

  • Stepping on or over the line. The classic. Written reglamentos void the throw and its points outright. It is also the single most disputed call in the game, which is why you mark the line properly. Documented
  • Throwing out of turn. Voided.
  • A ficha entering from above or from outside. Reglamentos void fichas that enter after bouncing off an external object, or that drop in from an unintended direction. Documented
  • A ficha that comes back out. If it exits the way it entered, it did not score.
  • Distracting the thrower. Formally prohibited. Informally, it is the entire point of playing with your family.
  • Re-throwing. Once the ficha leaves your hand, it is thrown. No do-overs.

Technique: how to actually hit the mouth

  • Throw with your wrist, not your arm. Peruvian players say le faltó muñeca — "not enough wrist" — for a reason. The arm sets the distance; the wrist sets the accuracy.
  • Aim for a flat landing. A ficha arriving flat drops through. A ficha arriving on edge skids, spins and ends up on the floor.
  • Arc it. A high, soft arc that comes down steeply into the mouth beats a fast flat throw that ricochets off the brass. The mouth is a target you fall into, not one you shoot at.
  • Use the same grip every throw. Traditionally the ficha rests along the side of the middle finger, held between index and thumb. Consistency beats cleverness.
  • Play the odds. Ten throws at the mouth from a cold arm scores less than eight safe holes and two attempts. Know when you can afford to hunt the sapo.
  • Watch the board, not the ficha. Pick your hole before you start the motion and keep your eyes there.

Regional variations

  • Peru. Informal and stake-based. Picantería and patio play, house rules, generally ten fichas.
  • Bolivia. Similar to Peru, tightly bound to chicherías and social patios.
  • Argentina. The most formalised South American version: twelve tejos, a 3 m line, six practice throws before the first round, and la vieja — a carved face on the back wall — as a high-value target that Peruvian and Colombian tables do not have. Documented
  • Colombia. Called rana or bolirana. Organised recreation bodies publish reglamentos, and the bolirana cabinet is a distinct modern variant. Documented
  • Spain. Federation rules, 50 × 50 cm boards, teams of up to two, ten rounds. In Asturias, ten-a-side teams throwing eighty petacos each in two halves. Documented
  • France. Ten cast-iron palets, twelve holes, distance by age category. Documented

The rules in our digital sapo

The web version of El Sapo follows the common informal Peruvian shape, tuned for a screen:

  • Ten fichas per turn, thrown one at a time.
  • Three rounds in Quick Match; highest cumulative total wins.
  • The mouth scores 10,000 and does not end the round — so a comeback stays possible, which makes for better games.
  • Holes score 1,000 to 5,000, scaled by how close they sit to the toad, exactly as a traditional table would.
  • Flip-traps on the front edge behave like the real thing: they swallow the ficha or tip it back out.
  • Real physics. The fichas have mass, spin, bounce and friction, so the arc-it-and-drop-it advice above genuinely works in the game.

Practice mode gives you unlimited fichas and an optional aim guide, which is the fastest way to learn what a good arc feels like before you ever touch a real board.

Frequently asked questions

How many fichas do you throw in sapo?

Ten is the most common. Argentine formal play uses twelve; French and Spanish rulesets specify ten; informal games often use whatever the set came with, typically five to twelve. Agree it before you start.

How far is the throwing line in sapo?

Three metres is the standard written figure in Argentine reglamentos. France's heritage record gives 3–3.5 m for adults and 2–2.5 m for children. Spain's Castilla y León federation varies it by category. Informally, anywhere from about 3 to 4.5 m.

Does the ficha have to go all the way in?

Yes. A ficha resting on the rim, balanced on the toad, or sitting on the table surface scores nothing. It must drop through and land in its cajetín. A ficha that comes back out the way it went in does not count either.

Can you bounce a ficha in?

House rule, and a genuine point of disagreement. Most written reglamentos void a ficha that enters after bouncing off an external object; a ficha that bounces on the table surface and then drops in is usually allowed. Decide before the first throw, not after the shot you want to count.

How many players can play sapo?

Two is the classic head-to-head. Teams of two are standard in Spain, and Asturian competition uses teams of ten. Informally, as many as want to play, throwing in a fixed order.

Play sapo right now, free

A real 3D sapo board in your browser. Ten fichas, three rounds, no download, no account. Land the mouth and shout ¡SAPO!

▶ Play El Sapo Free Works on phone, tablet and desktop · No ads · English and Spanish

Sources and confidence

Every factual claim above is tagged Documented, Widely told, or Legend. Here is what those tags rest on. Where we could not verify a popular claim, we say so in the text rather than repeating it as fact.

  1. Reglamento de la Rana — Federación de Deportes Autóctonos de Castilla y León — Official Spanish regional rulebook. Source for the 50 × 50 cm board at 80–90 cm height, the 7 × 2 m lane, ten iron petacos of about 38 mm / 7 mm / 60 g, and the scoring scale rana 50 · molino 25 · puentes 10 · other holes 5. deportesautoctonoscyl.es
  2. Le jeu de la grenouille — Fiche d’inventaire du patrimoine culturel immatériel en France (n.º 135) — French Ministry of Culture inventory record, inscribed 2012, submitted via the Confédération FALSAB (Brittany). Source for the guinguettes origin, the alternate name jeu du tonneau, the 80–90 cm cabinet, the 45 × 50 cm panel with 12 holes, the ten cast-iron palets of roughly 38 mm × 7 mm, and the 2–2.5 m / 3–3.5 m throwing distances. pci-lab.fr
  3. Folklore del Norte (Argentina), «El Sapo» — Argentine ruleset and board description: the vieja on the back wall, two molinetes, bronze tejos, a 3 m throwing line inside a 4 m box, twelve tejos per round, and the fouls that void a throw. folkloredelnorte.com.ar
  4. CONFA (Caja de Compensación Familiar de Caldas, Colombia), «Reglamento de Sapo» — A Colombian organised-recreation rulebook, evidence that formal reglamentos exist outside Peru. confa.co
  5. Real Academia Española, Diccionario de la lengua española, entrada «rana» — Defines rana as “juego que consiste en introducir desde cierta distancia una chapa o moneda por la boca abierta de una rana de metal colocada sobre una mesilla, o por otras ranuras convenientemente dispuestas”. Evidence the game was established enough in Spain to earn a dictionary sense. dle.rae.es
  6. Wikipedia en español, «Sapo (juego)» — Useful for the map of regional names and for the two competing origin accounts. Its own references are Bolivian press (Página Siete, Los Tiempos, La Razón). Treated as a secondary summary, not a source of record. es.wikipedia.org
  7. El Tiempo (Colombia), «¿Ha jugado rana? Le contamos cuáles son las reglas del juego y su origen» — Colombian national daily on the rana and its regional spread in Cundinamarca, Santander, Boyacá and Valle del Cauca. eltiempo.com
  8. Juegos tradicionales asturianos — la rana en chigres y sidrerías — Asturian practice of la rana in cider houses alongside bolos and llave, and the ten-a-side team format used in regional competition. masfacilquesaberjugar.blogspot.com